Post by Admin on Jan 3, 2016 8:39:46 GMT
DISCLAIMER: Some of these may not be implemented due to constraints in the code, coder ineptitude, some combination thereof, engine limitations, etc. You should not take any of the following as PROMISED. On we go and in no particular order of importance...
That's all I can think of just right now, more will be added to the list at a later date, and completed projects will be moved down here:
Completed projects:
- Inject a story into the game, which continues on past when the player has reached the max level, with custom, end-game equipment as the reward (Details will be available at a later date)
- Modify calculations for most 3rd Job Skills to better reflect on the server's character status settings and max level.
- Replace every pre-made NPC (Warper, Healer, etc) with a custom scripted one. This is more of a pride thing than anything, but I digress...
- Customize every map in the game with the ultimate goal of changing its theme and setting to better reflect a tropical and sub-tropical environment.
- Modifying MOST existing monsters in the game and adding in dozens more
- Healer NPC will also autocast level 10 Blessing and level 10 Increase Agi.
- Insert a new novice ground (our current, Gravity-created version is FUBAR'd which is why everyone starts off in Prontera) which will explain the game's basics and a few of the more complicated aspects such as race and element factors in damage calculation
That's all I can think of just right now, more will be added to the list at a later date, and completed projects will be moved down here:
Completed projects: